U6EE · IN DEVELOPMENTThe same world.
More ways to play.
It began with first-person Ultima VI. The project now also explores isometric, top down and Ultima VI oblique views, three visual profiles and quality-of-life improvements, working to preserve the original world, story, progression and rules through Nuvie.
Choose how you see Britannia.
First person, isometric, top down and oblique are separate camera options. Compare their framing below. Change cameras in the menu or cycle through them with the remappable F7 shortcut.

First person
At eye levelSee through the character’s eyes, with perspective and walls around you.
First-person perspective in the Renewed profile. Skara Brae presentation scene.
Isometric
Elevated diagonal viewLook diagonally across the scene, seeing floors and two sides of buildings. This camera uses orthographic projection.
Diagonal framing over the same Skara Brae area. Characters use presentation positions.
Top down
Straight overheadLook straight down at the map, without tilt. Floors take prominence and vertical wall faces are barely visible.
Fully overhead camera with roofs hidden to reveal the interiors.
Oblique · Ultima VI
Aligned floors, visible wallsA tilted view that keeps floors nearly aligned with the screen while revealing part of the walls, bringing the framing closer to the original.
Elevated view with nearly screen-aligned floors and visible wall faces. Capture from an original-engine test session.Camera is independent of the Classic, Classic+ and Renewed visual profiles, as well as grid or free movement. These are development captures; the oblique view and wall occlusion still need refinement.
Recognise these sprites?
The Fighter’s shield. Lord British’s colours. The creatures of Britannia. Compare the native graphics with the shared artwork adapted for first person.
Lord British
PeopleMage
PeopleAvatar
PeopleSkeleton
CreaturesWinged gargoyle
CreaturesGiant rat
CreaturesMouse
AnimalsGuard
PeopleFarmer
PeopleWoman
PeopleSwashbuckler
PeopleMusician
PeopleVillager
PeopleMerchant
PeopleChild
PeopleJester
PeoplePeasant
PeopleGargoyle
CreaturesMusician with lute
PeopleGiant spider
CreaturesHeadless
CreaturesTroll
CreaturesDaemon
CreaturesDrake
CreaturesMongbat
CreaturesSnake
CreaturesSea serpent
CreaturesCat
AnimalsSheep
AnimalsDog
AnimalsDeer
AnimalsWolf
AnimalsBroad-canopy tree
PlantsOpen-branched tree
PlantsIrregular-canopy tree
PlantsNarrow-canopy tree
PlantsLight-canopy tree
PlantsDead tree
PlantsSwamp shrub
PlantsOpen swamp shrub
PlantsBroad-leaved bush
PlantsDense shrub
PlantsScrub
PlantsHouse plant
PlantsPotted flowers
PlantsShowing 12 of 46
Artwork in development. Each preview is enlarged independently; these are not relative world sizes. Direction previews do not imply completed attack, damage or resting animations. Classic reuses the same artwork for everyone with the same native body type.
Individual identities. A Classic scale.
A visual study for a personalised intermediate style: the same 109 individual identities, rendered on a 64 × 96 pose canvas with the 217 colours found in the original portraits. Faces and clothing come from the existing portrait-guided art. Custom pixel drawing and integration into the game remain in development.
Lord British
People · Castle BritanniaScale & palette studyDupre
People · Castle BritanniaScale & palette studyShamino
People · Castle BritanniaScale & palette studyIolo
People · Castle BritanniaScale & palette studyAvatar · 00
Avatars · AvatarScale & palette studyAvatar · 06
Avatars · AvatarScale & palette studyNystul
People · Castle BritanniaScale & palette studyGeoffrey
People · Castle BritanniaScale & palette studyJaana
People · YewScale & palette studyJulia
People · MinocScale & palette studyGwenno
People · MinocScale & palette studyKatrina
People · New MaginciaScale & palette studyAvatar · 01
Avatars · AvatarScale & palette studyAvatar · 02
Avatars · AvatarScale & palette studyAvatar · 03
Avatars · AvatarScale & palette studyAvatar · 04
Avatars · AvatarScale & palette studyAvatar · 05
Avatars · AvatarScale & palette studyAvatar · 07
Avatars · AvatarScale & palette studyAvatar · 08
Avatars · AvatarScale & palette studyAvatar · 09
Avatars · AvatarScale & palette studyAvatar · 10
Avatars · AvatarScale & palette studyAvatar · 11
Avatars · AvatarScale & palette studyAnya
People · BritainScale & palette studyAriana
People · BritainScale & palette studyArty
People · BritainScale & palette studyCullen
People · BritainScale & palette studyDaver
People · BritainScale & palette studyEfram
People · BritainScale & palette studyFinn
People · BritainScale & palette studyFyodor
People · BritainScale & palette studyGwenneth
People · BritainScale & palette studyKenneth
People · BritainScale & palette studyKytyn
People · BritainScale & palette studyLazeena
People · BritainScale & palette studyLynn
People · BritainScale & palette studyMatt
People · BritainScale & palette studyMax
People · BritainScale & palette studyNan
People · BritainScale & palette studyNema
People · BritainScale & palette studyPeyton
People · BritainScale & palette studyRufus
People · BritainScale & palette studyTerri
People · BritainScale & palette studyTholden
People · BritainScale & palette studyTiberius
People · BritainScale & palette studyWilbur
People · BritainScale & palette studyLinda
People · Britain outskirtsScale & palette studyChuckles
People · Castle BritanniaScale & palette studyMaldric
People · Castle BritanniaScale & palette studySherry
Animals · Castle BritanniaScale & palette studyAhrmaand
People · CoveScale & palette studyRudyom
People · CoveScale & palette studySasha
People · CoveScale & palette studyAaron
People · MinocScale & palette studyDale
People · MinocScale & palette studyDoris
People · MinocScale & palette studyIsabella
People · MinocScale & palette studyJames
People · MinocScale & palette studyMichelle
People · MinocScale & palette studySelganor
People · MinocScale & palette studyTara
People · MinocScale & palette studyTrebor
People · MinocScale & palette studyTroy
People · MinocScale & palette studyAntonio
People · New MaginciaScale & palette studyCharlotte
People · New MaginciaScale & palette studyConor
People · New MaginciaScale & palette studyDunbar
People · New MaginciaScale & palette studyWilliam
People · New MaginciaScale & palette studyKador
Animals · Other regionsScale & palette studyMama
Creatures · Other regionsScale & palette studyPapa
Creatures · Other regionsScale & palette studyPushme Pullyu
Animals · Other regionsScale & palette studyQuenton
Creatures · Other regionsScale & palette studySinjen
Creatures · Other regionsScale & palette studySmith
Animals · Other regionsScale & palette studyArbeth
People · PawsScale & palette studyDorin
People · PawsScale & palette studyDr. Cat
People · PawsScale & palette studyGrison
People · PawsScale & palette studyHendle
People · PawsScale & palette studyMarissa
People · PawsScale & palette studyMerideth
People · PawsScale & palette studyMortude
People · PawsScale & palette studyPatrick
People · PawsScale & palette studyThindle
People · PawsScale & palette studyTimothy
People · PawsScale & palette studyUbermon
People · PawsScale & palette studyDezana
People · Skara BraeScale & palette studyGideon
People · Skara BraeScale & palette studyHorance
People · Skara BraeScale & palette studyMarney
People · Skara BraeScale & palette studyMarta
People · Skara BraeScale & palette studyStivius
People · Skara BraeScale & palette studyTrenton
People · Skara BraeScale & palette studyYorl
People · Skara BraeScale & palette studyBrandon
People · TrinsicScale & palette studyHarold
People · TrinsicScale & palette studyImmanuelle
People · TrinsicScale & palette studyLawrence
People · TrinsicScale & palette studySandy
People · TrinsicScale & palette studyTobatha
People · TrinsicScale & palette studyWhitsaber
People · TrinsicScale & palette studyAndrea
People · YewScale & palette studyBoskin
People · YewScale & palette studyLe'nard
People · YewScale & palette studyLenora
People · YewScale & palette studyPridgarm
People · YewScale & palette studyUtomo
People · YewScale & palette studyBen
People · Yew outskirtsScale & palette studyNicodemus
People · Yew outskirtsScale & palette studyShowing 12 of 109
Artwork in development. Each preview is enlarged independently; these are not relative world sizes. Direction previews do not imply completed attack, damage or resting animations. This gallery study does not change the current Classic enhanced game profile.
Every available face, guided by the portraits.
Browse all 81 residents with individual art, nine castle characters, twelve Avatar appearances and seven named creatures and animals. Original portraits guide identity; clothing outside the portrait is a perspective adaptation. This is the available local art catalogue, not complete world coverage.
Lord British
People · Castle BritanniaDupre
People · Castle BritanniaShamino
People · Castle BritanniaIolo
People · Castle BritanniaAvatar · 00
Avatars · AvatarAvatar · 06
Avatars · AvatarNystul
People · Castle BritanniaGeoffrey
People · Castle BritanniaJaana
People · YewJulia
People · MinocGwenno
People · MinocKatrina
People · New MaginciaAvatar · 01
Avatars · AvatarAvatar · 02
Avatars · AvatarAvatar · 03
Avatars · AvatarAvatar · 04
Avatars · AvatarAvatar · 05
Avatars · AvatarAvatar · 07
Avatars · AvatarAvatar · 08
Avatars · AvatarAvatar · 09
Avatars · AvatarAvatar · 10
Avatars · AvatarAvatar · 11
Avatars · AvatarAnya
People · BritainAriana
People · BritainArty
People · BritainCullen
People · BritainDaver
People · BritainEfram
People · BritainFinn
People · BritainFyodor
People · BritainGwenneth
People · BritainKenneth
People · BritainKytyn
People · BritainLazeena
People · BritainLynn
People · BritainMatt
People · BritainMax
People · BritainNan
People · BritainNema
People · BritainPeyton
People · BritainRufus
People · BritainTerri
People · BritainTholden
People · BritainTiberius
People · BritainWilbur
People · BritainLinda
People · Britain outskirtsChuckles
People · Castle BritanniaMaldric
People · Castle BritanniaSherry
Animals · Castle BritanniaAhrmaand
People · CoveRudyom
People · CoveSasha
People · CoveAaron
People · MinocDale
People · MinocDoris
People · MinocIsabella
People · MinocJames
People · MinocMichelle
People · MinocSelganor
People · MinocTara
People · MinocTrebor
People · MinocTroy
People · MinocAntonio
People · New MaginciaCharlotte
People · New MaginciaConor
People · New MaginciaDunbar
People · New MaginciaWilliam
People · New MaginciaKador
Animals · Other regionsMama
Creatures · Other regionsPapa
Creatures · Other regionsPushme Pullyu
Animals · Other regionsQuenton
Creatures · Other regionsSinjen
Creatures · Other regionsSmith
Animals · Other regionsArbeth
People · PawsDorin
People · PawsDr. Cat
People · PawsGrison
People · PawsHendle
People · PawsMarissa
People · PawsMerideth
People · PawsMortude
People · PawsPatrick
People · PawsThindle
People · PawsTimothy
People · PawsUbermon
People · PawsDezana
People · Skara BraeGideon
People · Skara BraeHorance
People · Skara BraeMarney
People · Skara BraeMarta
People · Skara BraeStivius
People · Skara BraeTrenton
People · Skara BraeYorl
People · Skara BraeBrandon
People · TrinsicHarold
People · TrinsicImmanuelle
People · TrinsicLawrence
People · TrinsicSandy
People · TrinsicTobatha
People · TrinsicWhitsaber
People · TrinsicAndrea
People · YewBoskin
People · YewLe'nard
People · YewLenora
People · YewPridgarm
People · YewUtomo
People · YewBen
People · Yew outskirtsNicodemus
People · Yew outskirtsShowing 12 of 109
Artwork in development. Each preview is enlarged independently; these are not relative world sizes. Direction previews do not imply completed attack, damage or resting animations.
Three looks. One journey.
The local alpha switches profiles through the menu or the remappable F6 shortcut. Movement and roof details can also be set independently.
Classic
Grid by defaultOriginal-inspired pixel art and shared native body types, adapted to an upright view.
Classic+
Free movement by defaultThe same Classic art foundation, with free movement and exterior architectural details.
Renewed pixel art
Free movement by defaultHigher-definition pixel art, portrait-guided residents and modern materials that keep the native terrain contours.
Another look. The familiar landscape.
Paths and banks now use the shapes of the native tiles to blend grass, earth and bank materials. Trees retain visible trunks and branches in Classic. Compare the same camera position below.




Inspection captures from the reviewed area. Other biomes, shore types, roofs and materials still need refinement.
More than a change of camera.
These systems have already been exercised within the local alpha. Each integration has a limited verified scope; this is not a complete-campaign claim. Explore the examples in each block and click to enlarge.
Four independent camera options
Switch in the menu or with F7. Rotate and zoom the overhead view.
Optional crossed planes
Compare fixed crossed surfaces with the previous plant presentation.
Explore Britannia
Surface and underground areas, maps, doors and level transitions are connected to the original engine. The whole campaign still needs validation.
Portraits and keywords
Topic-based conversations include original portraits and highlighted keywords. The interface supports English and PT-BR; original dialogue remains in English.
A visual backpack
Item icons, equipment and drag-and-drop for equipping, storing and transferring items. Nested bags and larger inventories remain in development.
Lead a companion
1 selects the solo Avatar, 2–8 select party members and 0 returns to party mode. The original engine keeps authority over party rules.
Use, pick up and move
Doors, containers, lights, keys and directional tools have an initial set of original interactions connected to the first-person controls.

See 7 more visual examples







An expanding original spellbook
The spellbook connects a growing set of original spells, including Light, Heal, Douse, Ignite, Telekinesis, Help and Locate, with native costs and outcomes.

See 7 more visual examples







Grid or free movement
Movement and interactions can be remapped. Visual profiles, movement style and exterior roof details are adjustable presentation options.
Manual and transition saves
Manual saving remains available. Automatic saving is limited to dungeon transitions, portals and normal exit, when the original engine permits it.
An alpha with a long road ahead.
- Three visual profiles and optional grid movement
- 43 shared Classic bodies and the initial vegetation set
- Topic dialogue, visual inventory and party control
- A growing selection of original spells

See 3 more visual examples



- The remaining spells, creatures and object families
- Combat, damage, rest and equipment-dependent artwork
- Nested containers and larger inventories
- More terrain, architecture and biome refinements

See 3 more visual examples



- Long exploration routes and world-wide performance
- Memory use in extended sessions
- Schedules, travel and less common state combinations
- Complete campaign progression
Local alpha. Work in progress.
The project currently runs in the development environment using the original game data and configured tools. No public download or portable package is available. This is an independent, unofficial fan project; the complete campaign and global performance are not yet validated.
Ultima VI and its elements belong to their respective rights holders.















