
Ultima VI - Enhanced Edition: a new chapter
First person, isometric, top down and oblique: four distinct cameras, three visual profiles and improvements for revisiting Ultima VI.
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Verified progress, new features and the next steps for our projects.

First person, isometric, top down and oblique: four distinct cameras, three visual profiles and improvements for revisiting Ultima VI.
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33 shared Classic body types, an interactive character and creature gallery, new plants and terrain transitions guided by the original.
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Three experimental visual profiles, 81 residents with individual artwork and new everyday objects expand the first-person adaptation of Ultima VI.
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Remappable controls, multiple manual saves, and revised graphics, exploration and combat interfaces.
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A 0.71 preview: device graphics options, skills on the combat bar, and improvements to panels and Fandalin navigation.
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24 of Ultima VI's 80 player spells are integrated into the local alpha: Telekinesis, traps, locks, vision and detection follow Nuvie's rules.
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